Merry Christmas from Brazil! That’s right, I went on holiday again, and only now just had a chance to do some more work on the history and theology of Oruka. One thing I’m learning as I do all this, is that my original idea of the story/game/world has changed dramatically… It still has, at its core, the same foundations, but many of the details have changed to better suit the style that me and my friends play. As such, I’ve actually been compiling a bunch of resources into a single document, which I’ll continue to expand as the world grows.

But for now, part 2 of the creation story.

The Age of Creation

The Age of Creation saw the beginning of new life outside of the gods, life that would soon expand across the multiverse. The Allfather was the first to begin this process, creating the first sentient inhabitants of the Prime Material – dragons. From these, the Elders ascended to godhood and created life of their own.

The Prime:

The Prime was, at this time after the Sundering, a round world filled with oceans, archipelagos, and three continents, each with their own mountains, rivers, and diverse biomes. The few remaining sentient dragons were content to each lay claim to large swathes of land. They worshipped the Allfather for a time, until the Elders took the spotlight and created other sentient creatures for them to rule over: together Bahamut, the Metallic, and Tiamat, the Chromatic, mimicked The Allfather’s creations and created the dragonfolk. These creatures spread across the Prime’s lands, dominating everything in the name of their overlord dragons and their Elder Gods.

The Feywild and the Shadowfell:

The Sundering had left the Feywild and the Shadowfell bereft of parts of their “foundation”, and as such became stretched over night and day, bordered between dawn and dusk; where one began, the other ended. The Ancient gods of light and dark, colour and shadow were content to watch over and guide the Elders who took to the Feywild and Shadowfell, thus they created the Fey Court – a council of Elders who would become the creators of the Seelie and Unseelie Fey.

Mystra, the Goddess of Magic, led the council and the project for the creation of the elves. Court members of the Feywild – Beorys, the God of the Wild; Contoo, the Goddess of Nature; Milil, the God of Art and Verse; and Selune, the Goddess of Pride, all supported this project, lending their powers towards the birth of the first elf couple, Corellon and his wife, Hanali. Meanwhile, Luthic, the Goddess of Dusk, saw their creation and wished for her own. So she sought out other members of the Fey Court, Elders of the Shadowfell – Grummsh, the God of Wrath; Shargaas, the Goddess of Deception; Ralishaz, the God of Insanity; and Bhaal, the Goddess of Survival, and together they planned to make her desire come true. When news of Corellon and Hanali’s conception was received, the Elders saw the opportunity at hand and under the guise of blessing the unborn twins, they used their powers to twist and change their fate. Thus, twins were born: a son – Bahgtru, and a daughter – Ilnevu, the first of the orcs.

Over time, these two races would thrive and expand across their respective planes. Corellon and Hanali came to rule the Seelie Fey, eventually ascending into godhood as the Patron and Matron of all elves. Bahgtru and Ilneyu, similarly, came to rule the Unseelie Fey, and to also ascend into godhood, as the Patron and Matron of all orcs. These ascensions were the first to be known as the Spirit Gods. Other sentient creatures were eventually created within the Feywild and the Shadowfell, as the Fey Court paired and grouped together to imbue life into various creations: dryads, ents, satyrs, sprites, boggles, darklings, myconids, and quicklings, to name a few.

The Elemental Planes and the Elemental Chaos:

Chaos eventually stabilises, and after the Sundering the Elemental Titans, Grolantor, Skoraeus, Surtur, and Thrym, created ginormous beings of strength and mind – giants, who were granted dominion. When the elemental Elders arrived, the giants gave them their permission to fill the Chaos with life.

  • The Elders of Air created the aearee races – aarakokras, kenkus, harpys, griffons, hippogriffs, pegasus, etc.
  • The Elders of Earth created the dwarves, as well the basilik, bullette, sathaq worms, etc.
  • The Elders of Water created the batrachi races – bullywugs, kopru, tako, zaratan, tortles, merfolk, grung, kua-toa, sahuagin, etc.
  • The Elders of Fire created kobolds, as well as firenewts, salamanders, dragonleaf trees, ealas, firegiests, etc.

And amongst the borders of the primary elements, more life was created.

  • Desert/Magma – thri-keen, vesiculosa.
  • Tundra/Icelands – quaggoths, yetis.
  • Swamp/Salt – deep scion,
  • Storm/Smoke – firebirds, slow storms, spire walkers.

The Astral Sea and the Outer Realms:

Much to the Ancient’s disapproval and warnings, the Elders spread out across the Multiverse and began to create new planes of existence – known as the Outer Realms. A great many Elders left the Inner Realms to explore the Astral Sea and create their own planes of existence – the Divine Planes. The Elders filled these new planes with a great many more lifeforms, and as these creations grew and expanded their territories, some of the more evil aligned Elders craved dominance over the other planes. Whether for their own greed, hatred or jealousy of another god, or for the good of their creations and disciples, they incited war across the Outer Realms, and eventually, eyes turned back to the Inner Realms. Thus ends the Age of Creation.

Quick Reference: The Elders:

  • Bahamut – The Chromatic
  • Tiamut – The Metallic
  • Mystra – Goddess of Magic
  • Beorys – God of the Hunt
  • Contoo – Goddess of Nature
  • Milil – God of Art and Verse
  • Selune – Goddess of Pride
  • Luthic – Goddess of Dusk
  • Grummsh – God Wrath
  • Shargaas – Goddess Deception
  • Bhaal – Goddess of Survival
  • Moradin – the Bearded God
  • Yondalla – Goddess of Lust
  • Sekolah – Goddess of Sorrow
  • Ralishaz – God of Insanity
  • Xona – Goddess of Chaos
(not all of them though)

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