Oruka – Who’s who in the Zoo

Merry Christmas from Brazil! That’s right, I went on holiday again, and only now just had a chance to do some more work on the history and theology of Oruka. One thing I’m learning as I do all this, is that my original idea of the story/game/world has changed dramatically… It still has, at its core, the same foundations, but many of the details have changed to better suit the style that me and my friends play. As such, I’ve actually been compiling a bunch of resources into a single document, which I’ll continue to expand as the world grows.

But for now, part 2 of the creation story.

The Age of Creation

The Age of Creation saw the beginning of new life outside of the gods, life that would soon expand across the multiverse. The Allfather was the first to begin this process, creating the first sentient inhabitants of the Prime Material – dragons. From these, the Elders ascended to godhood and created life of their own.

The Prime:

The Prime was, at this time after the Sundering, a round world filled with oceans, archipelagos, and three continents, each with their own mountains, rivers, and diverse biomes. The few remaining sentient dragons were content to each lay claim to large swathes of land. They worshipped the Allfather for a time, until the Elders took the spotlight and created other sentient creatures for them to rule over: together Bahamut, the Metallic, and Tiamat, the Chromatic, mimicked The Allfather’s creations and created the dragonfolk. These creatures spread across the Prime’s lands, dominating everything in the name of their overlord dragons and their Elder Gods.

The Feywild and the Shadowfell:

The Sundering had left the Feywild and the Shadowfell bereft of parts of their “foundation”, and as such became stretched over night and day, bordered between dawn and dusk; where one began, the other ended. The Ancient gods of light and dark, colour and shadow were content to watch over and guide the Elders who took to the Feywild and Shadowfell, thus they created the Fey Court – a council of Elders who would become the creators of the Seelie and Unseelie Fey.

Mystra, the Goddess of Magic, led the council and the project for the creation of the elves. Court members of the Feywild – Beorys, the God of the Wild; Contoo, the Goddess of Nature; Milil, the God of Art and Verse; and Selune, the Goddess of Pride, all supported this project, lending their powers towards the birth of the first elf couple, Corellon and his wife, Hanali. Meanwhile, Luthic, the Goddess of Dusk, saw their creation and wished for her own. So she sought out other members of the Fey Court, Elders of the Shadowfell – Grummsh, the God of Wrath; Shargaas, the Goddess of Deception; Ralishaz, the God of Insanity; and Bhaal, the Goddess of Survival, and together they planned to make her desire come true. When news of Corellon and Hanali’s conception was received, the Elders saw the opportunity at hand and under the guise of blessing the unborn twins, they used their powers to twist and change their fate. Thus, twins were born: a son – Bahgtru, and a daughter – Ilnevu, the first of the orcs.

Over time, these two races would thrive and expand across their respective planes. Corellon and Hanali came to rule the Seelie Fey, eventually ascending into godhood as the Patron and Matron of all elves. Bahgtru and Ilneyu, similarly, came to rule the Unseelie Fey, and to also ascend into godhood, as the Patron and Matron of all orcs. These ascensions were the first to be known as the Spirit Gods. Other sentient creatures were eventually created within the Feywild and the Shadowfell, as the Fey Court paired and grouped together to imbue life into various creations: dryads, ents, satyrs, sprites, boggles, darklings, myconids, and quicklings, to name a few.

The Elemental Planes and the Elemental Chaos:

Chaos eventually stabilises, and after the Sundering the Elemental Titans, Grolantor, Skoraeus, Surtur, and Thrym, created ginormous beings of strength and mind – giants, who were granted dominion. When the elemental Elders arrived, the giants gave them their permission to fill the Chaos with life.

  • The Elders of Air created the aearee races – aarakokras, kenkus, harpys, griffons, hippogriffs, pegasus, etc.
  • The Elders of Earth created the dwarves, as well the basilik, bullette, sathaq worms, etc.
  • The Elders of Water created the batrachi races – bullywugs, kopru, tako, zaratan, tortles, merfolk, grung, kua-toa, sahuagin, etc.
  • The Elders of Fire created kobolds, as well as firenewts, salamanders, dragonleaf trees, ealas, firegiests, etc.

And amongst the borders of the primary elements, more life was created.

  • Desert/Magma – thri-keen, vesiculosa.
  • Tundra/Icelands – quaggoths, yetis.
  • Swamp/Salt – deep scion,
  • Storm/Smoke – firebirds, slow storms, spire walkers.

The Astral Sea and the Outer Realms:

Much to the Ancient’s disapproval and warnings, the Elders spread out across the Multiverse and began to create new planes of existence – known as the Outer Realms. A great many Elders left the Inner Realms to explore the Astral Sea and create their own planes of existence – the Divine Planes. The Elders filled these new planes with a great many more lifeforms, and as these creations grew and expanded their territories, some of the more evil aligned Elders craved dominance over the other planes. Whether for their own greed, hatred or jealousy of another god, or for the good of their creations and disciples, they incited war across the Outer Realms, and eventually, eyes turned back to the Inner Realms. Thus ends the Age of Creation.

Quick Reference: The Elders:

  • Bahamut – The Chromatic
  • Tiamut – The Metallic
  • Mystra – Goddess of Magic
  • Beorys – God of the Hunt
  • Contoo – Goddess of Nature
  • Milil – God of Art and Verse
  • Selune – Goddess of Pride
  • Luthic – Goddess of Dusk
  • Grummsh – God Wrath
  • Shargaas – Goddess Deception
  • Bhaal – Goddess of Survival
  • Moradin – the Bearded God
  • Yondalla – Goddess of Lust
  • Sekolah – Goddess of Sorrow
  • Ralishaz – God of Insanity
  • Xona – Goddess of Chaos
(not all of them though)

Oruka – The history of Life, the Multiverse, and Everything

Hello all, this week I’m driving away from the regular story and delving into the creation story of my world. I think this will be a three part post, but depending on how much I ramble, you might get four instead 😉

So enjoy!

The Age of Ascension

The Age of Ascension marks the beginning of life, the multiverse, and everything. In the beginning, sparks of life came into existence across the endless Void. These sparks grew with power and eventually ascended into the first gods, known as the Ancients, and it was these beings who created the Inner Realms.

The first and oldest recognised of the Ancients is known as the Knowing Mistress. With her ascension, the pulse of the Multiverse started to beat, slow and steady. This gave rise to the Traveller. He was drawn to her rhythm and in searching for her, he created the Weylines – the flow of energies across the Multiverse that attuned to her music. When they finally met, their dance created the Nexus, from which the multiverse would forever be centred.

The Allfather came next, and in his inspiration created the foundations of the Material Plane that wrapped itself around the Nexus. With the aid of the Lightweaver; the Wildfire; the Veiled Lady; and the Shadowed Prince, the structure of the Material Plane was built. But there was still something missing until the Everstorm came to be, and with her final touch the Material Plane was complete.

The Slumbering, an unknown Ancient of the Void, awoke to the noise of life now pulsing through the Weylines, and in his sleeping wrath he broke the Material Plane, sundering its creation into three planes: the Prime, the Feywild, and the Shadowfell; held together by the Everstorm’s will – the Ethereal Plane. The Sundering sparked the chaos of the elements, which in turn created the Titans of Air, Earth, Fire, and Water. From that moment on, the Elemental Planes flowed around the Material Planes, solidifying the boundaries of the Inner Realms.

Although they could not kill the Slumbering, the Ancients sought help from the Tranquil, who used her powers to quieten the pulse that emanated from the Nexus and Weylines, and lulled the God of the Void back to sleep. A time of quiet followed, allowing for the Ancients to rebuild and create life. Within the Prime Material, the Allfather set forth to create the first sentient inhabitants, dragons. They rose up above all other creatures – embracing their strengths and seeking the power of the Ancients. Those successful in their ascension became known as the Elder Gods. Thus ends the Age of Ascension.

Quick Reference: The Ancients:

The Knowing Mistress: Goddess of Time and Fate – Lokaci-Rabo
The Traveller: God of Space and Travel – Fharlanghn
The Slumbering: God of the Void – Ba Kome Ba
The Tranquil: Goddess of the Astral Sea – Eadro
The Allfather: God of Life – Oorun
The Everstorm: Goddess of Death – Iku
The Lightweaver: God of Light – Haske
The Wildfire: Goddess of Colours – Aurelian
The Veiled Lady: Goddess of Shadows – Kyandir
The Shadowed Prince: God of Darkness – Matashi
Elemental Titan of Air – Grolantor
Elemental Titan of Earth – Skoraeus
Elemental Titan of Fire – Surtur
Elemental Titan of Water – Thrym

Oruka – Final Shenanigans in Lafonde

Upon defeating the Caffe Druid cultists at the temple ruins, the heroes set on back to Lafonde to meet back up with Ged and see that the children got home safely. They returned to much thanks from the new leader of the village and were welcomed to stay for as long as they pleased, especially as the Winter Solstice celebrations were coming up soon…

They spent the next few days in downtime: Kaden taking advantage of the nearby reef and going fishing; Solena getting some special elvish armour made up for her out of moonstone – resistances to non-magical weapons; and Dendrim sought a little guidance from the local herbwoman and trained with shortsword with the keep’s guards. Outside of this they cajoled, they talked to Ged and the locals, and they spent their time in the peacefulness of the nearby woods.

When the Winter Solstice came about, there was much rejoicing in the village. A fair had set up and even the enslaved humans had the day off to partake in the festivities. As the sun began to set a solemn group marched down from the keep, Ged at it’s lead, several guard about, and four prisoners with their heads bowed and being led by ropes. Kaden observed that the prisoners weren’t just human, one was an elf, another a half-elf.

The crowd quietened and Ged’s voice range out, “my people, we come here tonight in celebration, to worship the old gods. Contoo has blessed these lands with a warmer winter, and these criminals will be sacrificed to bless this coming spring.”

Solena pulls a elfman aside, asking him what the prisoners did. His response, “the humans were rioters who opposed milord’s rule, the half-elf burnt his family home down in a fit of rage, and the elf was caught trying to steal from the keep.” They asked no more questions as the festivities started up again and a procession followed Ged out of the town, up past the keep, and to an ancient stonehenge that sits upon a cliff, overlooking the ocean.

By the time they reached the top, it was getting dark. The crowd spread around the outside of the circle, the guards took up positions at the entrance, and Wtyo led each of the prisoners to one of the four large pillar, which contained a small onyx crystal in each of their crest; he tied them there and painted their unresponsive faces. Ged began chanting, and the large onyx crystal that sat embedded into the central pillar began to glow a soft white. Above, the sky was dark: no stars, the moon new.


The ritual reached its crescendo and suddenly four coloured beams of light emerged from the crystals above each of the prisoners – yellow, blue, green, and red, all focused towards the central crystal, which absorbed the lights and refracted them upon the sky, bathing the crowd in a divine light.

Solena, Kaden, and Dendrim watched as what looked to be a figure take shape amongst the aurora before it too burst and spread across the skies. The light pulsed back into the central crystal, then pulsed back out to each of the four pillars flowing into the prisoners and through them, like liquid, essence drained into a stone bowl in the ground beneath their feet. In hushed silence, the scene goes dark except for these four coloured pools, and soon after the crowd begin to light torches and start back up their celebrations with a renewed vitality.

Within the stonehenge, Wyto and Ged collect the newly formed gems and the guards lead the now soulless prisoners away.

A few days pass, the group recovered from their hangovers and their downtime activities, and began to wonder what to do next.

Dendrim was training within the keep yard, Kaden watched, and Solena walked with Ged, discussing the events of the solstice: “That wasn’t Contoo, was it Ged?”

“No my dear, I see I cannot misdirect you like the others here, but that was not Contoo,” the old wizard confessed.

Through a short stare down and a few pointed questions, Ged explained, “That was Aurelion, the Goddess of the Skies. She was not banished by the Ancient ones, and so visits her Godstone and has bestowed us with her blessings.” Looking unashamed, “my dear, the elves in these regions have long worshipped Contoo. It was the only way to rally them against the tyrant that sat here before me, and it worked! They may believe the offerings we give are for Contoo, but let me tell you, Contoo already has enough. The old and forgotten gods, like Aurelion, deserve them more.”

An alarm rings out in the distance and the guards call down from the wall, “RAIDERS! RAIDERS ATTACKING THE TOWN!” The guys all move to a vantage spot and see heavily armoured soldiers riding draconic mounts racing through town, a few already at the base of the hill and climbing.

Solena, knowing that it is her people rush out of the gate before it closes, followed by Kaden and Dendrim. Kaden runs past, jumping a ledge and hiding amongst some shrubbery. Dendrim casts Entangle, summoning rapid growth in the plants before the riders, trying to constrict their mount’s movement.

Halting 30 feet back, Sir Rhogar, the tallest of the dragonborn here, lifts his helm and shouts to Solena, “Relic! You have led us on a wild chase, but must return with us now!” Upon her refusal, Sir Darko, a broad-shouldered red dragonborn, moves forward, “Please child, we must go back to the homeland – our mission has ended.”

(Backstory catchup: Solena travelled from Erekusu with these Scorched Knights to parley with the locals of the Yarrawong continent, and discover what secrets the people here hold. Eventually they should return home, and with the information they bring, the Holy Order will set out to purge those lands.)

Rhogar nods to Squire Kriv, the smaller, black dragonborn knight, who begins to cast Sleep on Solena. Resisting, she shots a firebolt back at him. Kaden rushes out, making a sneak attack on Rhogar, while Dendrim plantshapes into his wooden form. Ignoring Kaden, Rhogar charges to Solena and grapples her onto his mount. Darko shouts out, “please, please, we only come for Solena!”

Two other Scorched Knights charge towards the keep gate where a formation of elves have taken up position with spears held aloft. Kriv begins attacking Kaden, trampling him with his mount. Kaden attacks back, knocking Kriv clear to the side, and then turns back to Rhogar, who is struggling keenly as Solena fights back.

Dendrim seeing this, casts levitate on Solena, making both her and Rhogar (still holding on) float into the air. This fight lasts another round more, until Darko steps in, “Rhogar! If she chooses to stay, it is the will of Oorun, let her stay.” And with that, Rhogar turns his mount, charging straight toward Kaden, who jumps out of the way. Darko looks to Kriv, orders everyone to fall back.

I know it was a long one this time! But a lot to cover and plenty to tell 🙂 Next time, the players return to Alafia. As always, if you want to know more, just let me know!

Oruka – Full Up-to-date Recap – Part 3

The guys arrived to a scene of the cultists capturing several of the escaped kids and another battle ensued. This time they knew what they were coming against, and with the help of the village ruins and some smart tactics, they easily defeated them, but not before the were-panther escaped with Edyth. They requested that their guide (who had stayed hidden throughout the whole thing) take the children they had rescued back to Lafonde ahead of them.

I based the design/architecture heavily on temples from Thailand.

Upon their return to the temple to find it eerily silent, the front gate partially opened. They snuck in, expecting to find traps, but instead found statues of various animals and a second gate that was closed. An easy Strength Check later, and they begin to hear a chanting coming from the main temple room atop a flight of stairs. Another door, opened this time, they peer in to see an elvish man prowling around the central dais, knife in hand and chanting loudly. Upon the shrine lay Edyth and three other children, all bound and unconscious, one on each side below a statue of a four-armed humanoid, its head a Janus-esc formation of four bestial faces. The statue wields a bow in its top left hand and a sword in its bottom right hand, all made from stone.

Suddenly, the priest speaks to them, warning against their path; “the god Contoo does not appreciate those who interfere in his plans.” As he says this, his body shifts slightly into a hybrid lion form and he plunges a knife down into one of the children. They could visibly see changes happening to the statue; a marble like pattern forming over the stone.

Then initiative! They rushed forward to attack and were caught unawares by an eagle in the rafters. The were-panther closed the doors to the left of the room, two elf archers closed a door each to top and to the right of the room, and behind them a were-snake stands, shutting the door behind them.

Two rounds later and another victim was taken, and this time the bow clatters to the floor, no longer stone. The (now) were-eagle has taken some damage and the were-panther hadn’t had a chance to recover from the battle earlier. The were-snake was causing a problem, grappling Dendrim so he couldn’t move forward to help. Meanwhile, Solena had taken out one of the archers and Kaden was turning his sights to the lion-priest.

Another two rounds later, Dendrim has broken free of the were-snake (who is now bleeding out by the door) and has gone to get in the way of the lion-priest, grabbing his arm to prevent another victim. The were-eagle is down, the were-panther keeping Solena occupied, and Kaden inflicting a LOT of damage unto the lion-priest, who manages to inflict a cut on the third sacrifice.

The next round, the were-panther gets blasted by Solena’s firebolt, the lion-priest is wiped out by a combined Dendrim/Kaden combo, and the remaining archer bolts out the door. They stabilise the third child, checking on the fourth (Edyth), and Kaden tries to take a shot at the archer but he has already managed to flee.

After a quick wrap-up, the guys loot the priests and take a long deserved rest (and get a level up). The next day, they decide to check out the outer rooms of the temple, which they soon discover three had been broken into by the cultists. Each of these rooms are completely different and laden with traps (they walked right into the anti-grav one, which was fun!), but they all had one thing in common: an engraved stone with a large crystal in the top. Leaving those alone (smart!), they decide to head back to Lafonde, but not before Solena secretly stumbles across the sword from the ritual, which called to her to be fed (this is her multiclass into Warlock).

This one was longer than I planned, and a LOT has been happening since! So I will carry on next week. Let me know if you’re interested in more specific details – I’m happy to delve deeper.

Oruka – Full Up-to-date Recap – Part 2

Round two of the Recap!

The next bit stumbled a long a little bit, but I managed to nudge them in a few directions and that gave the guys some inspiration. A few minor points occurred that I’ll blaze through before covering the main event:

  • The first was meeting Ogion, Ged’s apprentice, and Wyto, Ged’s druid “business” partner.
  • Solena led the exploration into the keep’s chapel, which they discovered had been overun by vines. The corpse/skeleton of the priest was sprawled across the altar, and a second lordly-looking corpse/skeleton sat slumped in a chair in the corner; both covered completely in vines. AND initiative! The vines began to coil around legs, as the bodies sat up and attacked the investigating trio.
The Keep’s Chapel
  • After a successful battle, they discovered that the core/heart of the vines were coming from these corpses; as if they had been planted within the bodies of the men that they once were upon their death. Dendrim consulted with his druidic tree to try and find some hints, and a faint glow covered the floor, hinting at something beneath.
  • They then unlocked the back room, which turned out to be a well stocked library, focusing centrally on the theme of Iku, the Eternal Storms, or the Jin Ocean (which sat off this coast). On their way out, they found Wyto praying over the bodies of the fallen men and vine remains.
  • Ged gave the PCs a job offer: eliminate the Caffe Druids and he will pay them well and even aid in finding out where Dendrim’s younger brother was sent. But why would he request them to take out the cult? Doesn’t he work with them? The simple answer was yes: in exchange for sending them children he received magical artefacts and spell ingredients. The less simpler answer? The druids had grown bold, requesting more and more from Ged and returning less; Ged tried to limit the amount of slaves, but in the end he knew what they were doing was futile and only going to end in madness.

And so the guys set off, accompanied by Wyto who was to guide them and watch over their efforts against the cult. Along the way, they found a clearing filled with dead canines, and in the middle a girl in rags sobbing over a puppy. Edyth, turned out to be one of the slave children, who had escaped from the evil rituals that the druids were performing. The puppy? A blink pup! I thought he might be a nice little addition to the group, and after a few in game weeks they still actually have both Edyth and the dog quickly to be named Glint, but that’s getting ahead of ourselves.

The mystery of why Edyth was surrounded by dead blink dogs was soon explained as they discovered her ability to shift into a were-displacer beast. It appeared that what ever rituals the druids were attempting was blessing or cursing (depending on how you look at it) people with lycanthropy. More to this later.

Their arrival outside of the Beorys Temple went pretty much unnoticed. They crept through the druid’s campsite, stealthily killing a guard, finding a tent full of caged children, and then releasing them. Shortly after, their luck ran out and a battle ensued: a few generic cultists, a generic druid, and then three were-cultists (a crocodile, a lion, and a panther). I scaled them down quite a lot for a cool level 3 battle, but it was still a tough one, and an alarm was set off in the distance. Furthermore, the were-panther snuck off, following the tracks of the escaped children, followed in the distance by a few howls and soft padding of feet. The battle here won, the guys chased off after the were-panther to try and rescue the children from their fate…

Oruka – Full Up-to-date Recap – Part 1

Hello my random internet dwellers,

Firstly, I apologise for not having written anything in maybe 4 months?! It started off due to a busy period with family, my sister’s wedding, work load, game time, and starting up martial arts. Leaving me with very little time and energy. But I’m forcing myself now to write this, in order to catch up on what’s happened as after nearly a month of alternative side games, we will be continuing on along the main campaign.

Upon reviewing this, I just realised I didn’t even get past Session 0! So heres a quick recap, that may not be so quick….

After meeting each other and fending off the slavers, the PC’s met with Captain Jaco of the Cliff Precinct city watch. They go on a short quest to discover who was behind the the slaver’s attack on them and whether it is connected to the kidnapping of Dendrim’s (previously Calec, but we were having problems between Calec and Kaden) younger brother. This led the group to quickly infiltrate a caravan leaving the city to the town of Lafonde.

Along the way, they discovered the caravan contained enslaved children, which were on their way to be delivered to the new lord of Lafonde, the wizard Ged. On the way there though, the convoy was stopped by a group of bandits, which they would later find out belong to a cult, called the Caffe Druids. The caravan master, Bert, seemed to know the lead cultist, but an argument ensued resulting in threatening to kill the children; an act that would anger Ged against the cult.

Continuing on, I played a little trickery on the players as they entered the valley that contains Lafonde: a thick fog begins to form, restricting the view around the PCs to about 10 feet. That evening, Kaden decided to take advantage of this and see what he could steal from amongst the wagons. This went poorly, and with a few lies and a little persuading, Kaden managed to only be shackled, instead of killed.

Fast forward to their arrival in Lafonde, Kaden is released and the team go about exploring the city, the fog still thick around them. They discover that Lafonde was previously ruled over by a human lord, until Ged arrived and raised the elvish people against the heretical humans, and reinstated worship to Contoo, the God of Nature’s Blessing.

From there, they actually met with Ged, a surprisingly friendly and elderly elvish man. Kaden was offered a tour of the keep; Dendrim was offered training with the keep’s guard; and Solena requested access to the keep’s chapel, and was informed it has been boarded up since the takeover, but permission was granted though a warning against any worship of Iku.

That’ll be it for this post, and make a second and possibly third recapping the remainder of the events to bring it up to date!

Oruka – Session 0

It is the 10th day of the 6th month of the year 458 of the 3rd Age of the Retribution Cycle, and our story begins with three unsuspecting people from three totally different paths of life all merging towards the same point: Alafia.

By early afternoon, Calec had reached the city and was following an instinct given to him by the seedling. That was until he reached an out of the way courtyard, where upon he was surrounded by a few thugs hoping to catch a young one for the slave trade.

By gentle coincidence, a tall, tan-skinned man, with two sabres at his waist, stumbled out of one of the alleyways. At the same time, a hooded figure appeared at another entrance, an odd glow emitted from beneath the fabric.

With a little more fluff, this is how I began our Session 0. Technically it should be Session 1, but we had spent the first hour or so just catching up after so long a part, and then discussed a few ideas and changes to rules.

Once that was all done, our heroes faced off against their first foes, and it didn’t go too well…

A little inspiration taken from Studio Ghibli: Tales of Earthsea

Amongst the old courtyard, with a ledge overlooking some parts of the city and a little overgrown in places, one of the thugs shouted out to the two approaching figures, warning them to leave. Obviously, this annoyed Kaden; “how dare you speak to such a renowned pirate?!” He stepped forth and slew the nearest slaver where he stood.

Solina’s turn was where shit went wrong. A simple firebolt, AC 12, and it still missed. It was that slaver’s turn now, and I rolled a natural 20 on a shot against Solina… Sorry! At level 1, the PCs have standard HP, but that crossbow bolt just did it.

One of the remaining thugs rushed forward to take down Kaden, missed, and was in turn killed the next round. While all this was happening, Calec had had a net thrown over him, and when it came to his turn, the crossbowman who took down Solina was crushed to death as one of the stone benches were catapulted his way. The final slaver moved forth to Kaden and managed to knock him unconscious, then turned his attention back to Calec.

Off to the side, an observer rushed over to stabilise Solina. When he noticed her rich clothes and appearance (remember, there aren’t any other tieflings in these lands), he began to tie her up and drag her up.

Calec, the last one standing, gruesomely gutted the slaver focused on him and turned his attentions to the observer. I had pointed out earlier in the session that this guy seemed ordinary, but now paying closer attention, he could notice how similar the garbs were to those that they had just slain.

This slaver, holding the tiefling girl hostage, tried to back away, but Calec was not having any of this; the player described how his PC looked: a young teenage boy dripping in blood and with some kind of vine daggers coming from his arms, slowly walking towards him and threatened him to release her. Hell yeah he fricken released her, wetting himself as he fled.

In the distance, heavy footfalls were heard and fast forwarding a little bit, we come to the introduction of the city watch. They brought them back to guardhouse for healing and questioning, introducing Captain Jaco of the Cliff Precinct.

Cap’ Jaco interviewed them one by one, and came to the conclusion they were on the right side. He asked them for help; the slavers had been more proactive of late, and he believes the Black Thorn Trading Company to be behind this. He can’t prove it though. They have ties high up in the politics and have half the city’s guard precincts bribed. But perhaps if someone off the books could investigate, find some clear evidence, then maybe he could get the permission needed to raid the BTTC and uncover their dirt.

Oruka Campaign – Meet the Players

So this next post I wanted to introduce the characters. I’ve asked the players to write up a short description, but it’s another thing if it will actually be done hah! For now, I’ll write something up from my perspective, and they can change it further down the line.

Well, lets cover them: Calec, Kaden, and Solina.

Calec is a young human male commoner, who has spent his childhood in a borderland village. His father left early on, recruited into the Lord’s Army to invade the elvish lands of Idoti, leaving their family destitute and struggling. Calec roamed the forests, hunting for their food and collecting various herbs. That was until elves retaliated and attacked the village, killing many of the adults and abducting the children.

Calec returned from one of his trips to find his house in ruins, mother killed, and brother kidnapped. He left to follow the elves, but soon lost sign of their tracks and became lost himself. After succumbing to exhaustion, he awoke to find a vine burrowed into his skin, but when he tried to remove it a scream howled through his mind. Kalec stopped, and a sense of gratitude, relief, and hope filled him. A glow filled his vision and pointed him dawnwards, and away he went.

From a mechanics perspective, Calec has chosen to be the druid class, which we’ve customised (homebrewed) into a style that utilises the vine entity as his druidic focus, and instead of shapeshifting into an animal, he can shapeshift into a “tree” where the vine becomes armour (essentially the barkskin spell) and can be used as a weapon and shield.

Kaden… well, really all I need to say is he is Jack Sparrow reincarnate; he is a middle aged human male pirate. As a child he was sold into slavery on a pirate vessel, and as time passed by he learnt the skills needed to survive. After an encounter with his slave master, he made a deal with a black market lord for his freedom, and after accomplishing this task, he was given command of the ship and the crew. From there, he spent years plying his trade across the seas, but he refused to partake in slavery.

In recent times Kaden’s luck has run out, and he has found himself crewless and aboard a small skip, slowly sinking as it sailed into port. Yes, I really did mean Jack Sparrow. Imagine that opening scenes of Pirates of the Caribbean and you will know exactly how his story begins in this adventure. Good day port royal Mr Smith.

From a mechanics perspective, Kaden went with the swashbuckler rogue class, though he is still only level 2, so none of the rogue class abilities yet. 

Solina is a young tiefling female sorcerer. She was a tough one to figure out how she fit in the world, as I had actually taken tieflings (and various other races) out of these regions, and tieflings in particular I hadn’t even accounted for in the universe. So, stealing a little inspiration from Matt Colville, I went a long the lines that tieflings were actually created beings, made by the Holy Order of Oorun, as “Relics” or conduits of his powers.

She is the eighth of nine Relics that have so far been created, and once reaching maturity, she was tasked with travelling to the continent of Yarrawong, and survey the political and military infrastructure, in preparation of a coming Purge. Accompanying her on this journey was three Scorched Knights, ordered to protect her and make sure she doesn’t stray from her path. Of course, she does… And this is where our Session Zero began for Solina.

From a mechanics perspective, Solina chose the UA sorcerer class; the phoenix (why is it not spelled pheonix!?! English!). But unhappy with the exact mechanics, we altered them a little to make it a little more flavourful and balanced (I hope – we are yet to fully see). 

Next time I will do a recap of Session Zero, and perhaps Session One.

Monday, fun day: Tuesday recap.

I have been thinking I will make Tuesday’s my recap days. Work basically means that I’m busy Monday till Friday, 5am till 7pm, which means I barely get a few hours in the evening to write and prepare. Game nights are different, they are important!

And so, already I write ahead of schedule, making sure to document as much of the games that have passed as I can remember. Thus begins my recaps of Oruka and the stories of Solina the Relic, Kaden the Pirate, and Calec the Seedling.

Leading up to Session 0, I had spent a few weeks discussing with my friends about the world that has come to me, and who they would like their characters to be. This post, will be to give a brief description of my world, and perhaps in the future I will do more posts for various details.


Originally I called it just Donut World, because, well truly I suck at naming stuff… But as you will soon find, I have a tendency to steal words from other languages that I find fit the bill.

For Oruka, the world is an inverted universe, set inside the shape of a donut or tube. Gravity is set to the inside of the tube, regardless of positioning, as the “centre” is the void, or rather “atmosphere”. For those of you who can wrap your head around that idea easily, bravo! When I first thought of it, and even now, I struggle to keep that idea in my head.

There is the Sky Pillar, which holy scripture says holds the skies above our heads and gives Oorun direction. Oorun, the God of flame and life circles the Pillar, his light and shadow creating day and night for all.

There is the Storm Wall, which holy scripture says is both the goddess, Iku, and a prison that holds the demons at bay. Iku, the eternal storm, stretches across the entire outer rim of the donut, preventing the Landward lands from coming into contact with Skyward lands.

Landward, the sky is just that: the heavens as we know it. A sun rotates dawnward to duskward; stars shine brightly at night through the void, moving about in their constellations and occasionally falling. The lands are made of 3 continents and an archipelago:

Imuna, the wild lands. Unchartered, it remains a mystery to the civilised peoples except for in the history books from whence the story of a great nation of Elves once ruled, until it was lost to the beasts at the end of the last cycle.

Sodokan, the fortified. With their borders closed to all, the united nation of Orcs are known only through the rumor of traders and pirates; a harsh land of murder and slavery.

Erekusu, the nine. A series of volcanic and jungled islands, their lands are ruled over by a fanatic holy Order of Dragonborn. Praise be Oorun, the flame that cleanses all.

Yaworan, the civilised. A land of Elves (Edu) and Humans (Nikan) at war for generations past, a war that seems to be finally coming to the end. This is where our players begin, in the neutral lands of Alafia; and this is where the next post will continue.

First political map.png
This is my first political map. Please ignore the fact it’s unfinished ^^

Please let me know what you think, and any aspects you’re interested in.

Dungeons and Dragons – My beginning

Hello all!

I call myself a writer yet it has been a month now and I am still yet to have posted something here… So this is my first proper post, I guess. What sparked me back to this, was the finding of this blog: Loot The Room, which is a pretty decent RPG/worldbuilding blog, which is just up my alley!

Yes, that’s right. While I did create this blog to post my travel photos and talk about my trips, I chose the name of the blog for the simple reasoning: my passions, interests, and hobbies, are extremely varied, and one thing usually ends up inspiring another and twisting back on itself to inspire it more. Thus, I constantly want to travel, and then write, and then play, and then draw, and then craft, and then travel again, and it goes on and on, and before I realise it, I haven’t shared any of it with the rest of the world.

So, my first official post, will be on Dungeons and Dragons. Sure, it could be on my 6 month trip to Brazil I returned back from over a month ago; it could be the 2 week trip I then took down to Melbourne to see my family and to explore some parts of Australia I had never seen before; it could be my every day life and getting back into the swing of work (and being lucky enough even to find some!); but instead, I’m going to share some of my creativity.

It began about a year and a half ago now, when I started hanging out more with my cousin and her husband, firstly at capoeira (which I must promote at one point!), and then secondly joining his DnD group. I was fairly noob to start off with, interested but a little withdrawn. Still am, to be honest. But after a few one shots, the DM and I got together another group of (fairly noob) people to play on another night, and thus began our Curse of Strahd campaign.

Unfortunately, I wouldn’t be around to see the end, as my aforementioned trip to Brazil interfered. But, upon my return to Australia, I joined back up with the first group, and coincidentally joined roughly where I left off in the other group’s CoStrahd, as they had begun it as well while I was overseas.

While I will blame my general laziness on having not written a proper post here yet, it would be more true to say that the spark of creativity has crept back within me. I have been building my novel worlds for nearly 10 years now, but an idea came to me and I have been creating an entirely new world, one specifically made for my friends to play in, but one also I hope to create many stories from as an inspirational spark for my other writing.

Oruka - Biomes.png
My terribly drawn world: Oruka.

I’ve decided to do something similar to Loot the Room, detailing my creative processes; as well as kicking my ass into gear for my travel photos! I’ll leave this here for now, but expect more soon!